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Sonic frontiers game awards
Sonic frontiers game awards













  1. #SONIC FRONTIERS GAME AWARDS HOW TO#
  2. #SONIC FRONTIERS GAME AWARDS SERIES#

This would give as much freedom to a 3D Sonic game as possible, and Kishimoto thought that it would allow for more diverse gameplay. As such, Sonic Team ultimately decided to depart from the series' traditional linear level design by setting the game in an open environment. This level format would also remove the restrictions for traversal of both 2D and 3D Sonic games.

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According to Iizuka, this format would also let both developer and player take advantage of the "two most important elements of Sonic games": running through areas and finding new discoveries and surprises. While games like Sonic Adventure previously used the playable world maps, Sonic Team wanted to evolve that concept with Sonic Frontiers further by combining them with gameplay. 3, whose hub world connects multiple linear-style stages.

#SONIC FRONTIERS GAME AWARDS SERIES#

With Iizuka always visiting Sonic's roots for inspiration for a new 3D Sonic game, the team revisited the starting point of the series and "made an evolutionary jump from there to come up with a new play style that suits Sonic." The idea for Sonic Frontiers' open world-based layout came from Kishimoto, who had enjoyed watching the evolution of the platform genre's world map concept since it was popularized by Super Mario Bros.

sonic frontiers game awards

According to Iizuka, "To evolve the linear, stage-clearing 3D action that began with Sonic Adventure in 1998 and create a game that would be the cornerstone of future Sonic games – that was the goal when started. Iizuka also felt that the series needed to take an innovative direction that would inform future games, comparing this direction to the way the original Sonic the Hedgehog and Sonic Adventure respectively influenced subsequent games in the Sonic series and hoping that their next game would have a similar effect for future games in the Sonic series. However, he stated that he would not call it one due to its release being planned for 2022. In an interview, Iizuka was asked if the game could be considered an anniversary title.

#SONIC FRONTIERS GAME AWARDS HOW TO#

This prompted them to discuss about how to change the series' linear style of gameplay as a team to give players a Sonic gaming experience that allowed for more freedom, as they felt it could not progress in this direction. Īs Sonic Team brainstormed about what to do next, they realized that traditional 3D Sonic games had "little room for evolution". Kishimoto noted in particular that when speaking about the learnings from Sonic Forces, which was criticized for its level designs and short length, he concluded that the method that originated from Sonic Unleashed about designing stages with specific game mechanics where they have shorter stages, pull back on Sonic’s speed a bit, and implement new actions for Sonic in the title was no longer going to satisfy the expectations of either Sonic fans or those who like stage-clear action games. Iizuka also stated that the game would probably solidify the direction for the Sonic series to be taken for the next decade. Since Sonic Team would not deny high-speed action elements of games like Sonic Generations and Sonic Forces, they opted to make a game for both current fans and new gamers to enjoy. In addition to celebrating the series' 30th anniversary, the team had been thinking about what modern Sonic gameplay should be like. In an interview with Game Informer in 2021, Sonic Team head Takashi Iizuka said that after the release of Sonic Forces, Sonic Team in Japan was trying many different approaches with the goal of creating a next-gen Sonic experience.

sonic frontiers game awards

Development on Sonic Frontiers began in 2017 at Tokyo, with a team consisting of 60 people. Īccording to Kishimoto, the team carried a lot of lessons from Sonic Forces and other previous 3D Sonic games into Sonic Frontiers. Lastly, Ian Flynn, a contributing writer of various Sonic media, wrote the script. Serving as producer would be Sachiko Kawamura, who served as art director for Sonic Unleashed, Sonic Generations and Sonic Forces. We're once again expanding the Sonic Universe, bringing in new environments and additional features, to create a totally new type of open-zone experience.įor the development of Sonic Frontiers, Morio Kishimoto, who served as director for Sonic Colors, Sonic Lost World and Sonic Forces, returned to the series to direct the game. With Sonic Frontiers, we are challenging ourselves to deliver an all-new style of Sonic action adventure. Within this new storyline and world, we created new Sonic environments and characters like the villain Infinite. With Sonic Forces, the team set out to create a compilation of high-speed Sonic action games that flipped the usual Sonic storyline on its head, taking place in a world where the evil Dr. This article pertains to information relating to the development and promotion of Sonic Frontiers.















Sonic frontiers game awards